2021
Hypercasual games
While at Popcore i’ve worked on titles such as Parking Jam, Stackblocks, Sandwich and Wrecking Ball and released over 10 new games as a developer. Working on hyper-casual games has taught me to get the basic gameplay right, engage players from the word go and to kill my darlings when they don’t show promise. Each project was built using Entitas, an ECS system that has made me rethink performance and code structure the more i’ve gotten to know it.
2019
Outrun Invaders
This app is a solo project I undertook to challenge my prototyping skills.
The game is a combination of connect 3 and space invaders, all assets (3D, UI, shaders) have been made by myself.
What’s Poppin!?
This app is a solo project I undertook to challenge my prototyping skills.
The whole game has been created over a weekend and will be available on the Playstore soon
Interstellar Connections
This app is a solo project I undertook to challenge my prototyping skills.
The whole game has been created over a weekend and can be played on Android through the playstore.
Edu Play Book
This app takes children on an educative adventure. It consists of: educative mini-games, an educative report where parents can track the learning curve of their children, an interactive bedtime story and more than 100 audio stories in 10 different languages with even more to come.
My roles in the creation of this app were: iOS porting, IAP’s, branch.io deeplinking into the app, optimizing graphic assets for mobile, building native Unity plugins for iOS and Android and more.
Zwijsen audio-book apps
For the publishing house Zwijsen, I worked as freelancer to create 6 audio-book apps for their newly released classics collection. I made the apps from start to finish.
The most challenging part of this app was optimizing the audio player i built, it loads the audiofiles to memory when the play button is pressed and preloads the next track, this way the playing of every track is smooth and quick. With Vuforia users can scan the QR-codes inside of the books to be allowed access to the full audio-book, if you don’t own the book yet you’ll get access to a preview of the book instead.
2018
CellulAR
This app is based on a web-game I used to play called Phage Wars, this seemed like the perfect project to move to AR. It’s a work in progress with plans for AI opponents, a campaign with levels, co-op, power ups and cosmetics as in app purchases.
2017
Cardboard VR applications
Working at Letink Design, I made VR applications using a VR framework to load content into. This framework is made by Letink and supports 360 photos, videos and stereo content. All the data is serialized into JSON data, this way we can modify the content and structure of the app after releasing it in the app or play store. Screenshots are from an app I made for a tiling company.
Ship a gogo
While in Oulu, I took part in a hackathon. This hackathon was organised by Rohm semiconductor. The goal of this hackathon was to make a creative use of the sensors they fabricate. I chose a group and we created a prototype called Ship a Gogo. It’s a game for waiting rooms where people can pick up a cardboard boat on the table and turn rotate it to sail down a river. It was very successful, we won first place and a 1000 euro price.
Blind as a Bat
While in Finland, I took part in a game jam. The theme was waves so me and my team chose to make a game around sound waves or sonar. In this game, you play as a bat and have to use sonar to locate the environment and your enemies.
Land of the Midnight Sun
Land of the Midnight Sun is a 3rd person story driven adventure game that features a story tied to Sami mythology. The player takes control of the owl to guide the girl character through a set of levels and has to overcome the dangers of the harsh wilderness. A game without text or dialogue, Land of the Midnight Sun will tell its story through audio, visuals and gameplay as to engage the player emotionally and set a mysterious atmosphere that makes you curious to explore the world. In this project, I focused on making my code scale-able, learning how to work with animations, optimizing the game for better performance, sound integration using FMOD and taking the role of team leader. overall this project was very successful, we won first place 3 out of 3 times.
2016
Driftwood
Another school project: a company called Submarine channel opened a competition to tell a story in a game using the assets they provided. we participated with a team of 8 students and spent 4 weeks building this prototype. The game is a form of Cluedo/Clue that tells a story about a captain being thrown overboard, you have to interrogate the suspects to find the culprit. We made this game a trans-media experience by including social media into the gameplay.